Answer : Option:- D
Screen Coordinate System is a 2D coordinate system which depends on device/screen size.
Answer : Option:- B
World Coordinate System known as the \"universe\" or \"model\" coordinate system. This is the base reference system for the overall model, to which all other model coordinates relate.
Answer : Option:- A
The matrix representation for scaling in homogeneous coordinates is P'=S*P, where S is scaling matrix.
Answer : Option:- A
To treat all 3 transformations in a consistent way, is the use of homogeneous coordinates and matrix representation.
Answer : Option:- D
If point are expressed in homogeneous coordinates then the pair of (x, y) is represented as (x’, y’, w).
Answer : Option:- A
For 2D transformation the value of third coordinate i.e. w (or h) is 1, which is Non-Zero Scalar Factor.